This seems like a neat prototype! I like that you don't change screens to enter combat but just jump right into it, as well as being able to switch between weapons quickly!
One thing that bothered me while playing was not being able to see very far in front of my character. It made me a bit unsure of what was coming, and made battles a little trickier. Shifting the camera forward to show more ground in front of the player and maybe centering it a bit during combat I think would improve the overall experience.
You are doing a good job, keep focusing on gameplay first!
Thank you very much for taking the time to play and post! I agree completely with your criticism - the characters, enemies, and bullets in the currently available build are all too large. That's something being addressed in the next version, which runs at a higher screen resolution which has the effect of pulling the camera back significantly. I'll attach a screenshot of my WIP build. I'm also making it possible to cover more ground quickly by allowing up to three dashes in a row instead of just one. I'm hoping these will make combat feel better and allow for more evasion-focused gameplay. Thanks again for taking the time to share your thoughts!
Out of curiosity would you ever consdier selling a stripped down version of the mana like folower and battle systems for GMS once your done ? Of course using open source - royalty free assets to avoid any licensing conflicts .
I don't think that's likely, sorry. It's not really designed to be a standalone system, everything is pretty integrated with everything else and a lot of stuff is hard coded to values specific to this game. Plus I wouldn't be able to find or create equivalently high quality os/rf character assets, etc - Seliel put a lot of time and effort into making art suitable for this kind of game and there's nothing else out there quite like their Mana Seed assets.
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New coop action looks great glad you stuck with 2D .
This seems like a neat prototype! I like that you don't change screens to enter combat but just jump right into it, as well as being able to switch between weapons quickly!
One thing that bothered me while playing was not being able to see very far in front of my character. It made me a bit unsure of what was coming, and made battles a little trickier. Shifting the camera forward to show more ground in front of the player and maybe centering it a bit during combat I think would improve the overall experience.
You are doing a good job, keep focusing on gameplay first!
Thank you very much for taking the time to play and post! I agree completely with your criticism - the characters, enemies, and bullets in the currently available build are all too large. That's something being addressed in the next version, which runs at a higher screen resolution which has the effect of pulling the camera back significantly. I'll attach a screenshot of my WIP build. I'm also making it possible to cover more ground quickly by allowing up to three dashes in a row instead of just one. I'm hoping these will make combat feel better and allow for more evasion-focused gameplay.
Thanks again for taking the time to share your thoughts!
Toyed around with it for a bit, looks great :)
Thank you so much!
Ooo
This looks to be coming along nicely.
Out of curiosity would you ever consdier selling a stripped down version of the mana like folower and battle systems for GMS once your done ? Of course using open source - royalty free assets to avoid any licensing conflicts .
I don't think that's likely, sorry. It's not really designed to be a standalone system, everything is pretty integrated with everything else and a lot of stuff is hard coded to values specific to this game. Plus I wouldn't be able to find or create equivalently high quality os/rf character assets, etc - Seliel put a lot of time and effort into making art suitable for this kind of game and there's nothing else out there quite like their Mana Seed assets.
understood and agree about the mana seed assets .
It's a fun prototype with a lot of potential. I hope everyone gives it a try 🤗
Thank you! And especially thank you because I would have never been able to build it so quickly - or so beautifully - without your art!
loved how theres an x gender :D
Thanks, it was important to me to include that as well.
^v^
Look awesome! Really liked the final boss and the fighting / sword combat is fun!!
Thank you so much!
Good work on the ai allies / followers .
Thank you so much!